Posts Tagged ‘scene design’

Objective Dialogues: Moabiter Geschichten

Festiwalla 2013, Haus der Kulturen der Welt, Berlin, 16-19.10.2013.

Together with : Alex Head, Jan Bovelet, Patrick Kochlik, Kristin Anschütz and Sabine Schulz Blank

After extended exploration of hidden historical traces of Berlin-Moabit, we joined local youth theatre group JTB in collective re-writing of the Moabit’s past. In the framework of youth festival Festiwalla, we tested the principles of collaborative narration using carefully selected objects from Moabit, which served as triggers for diverse plots, including historical and fictional characters. Festival audience had chance to choose character-object, place it in the spatial and temporal context of Moabit with a help of our ‘slot-machine’ and develop a scene ‘activating’ the selected object. Objective Dialogue Y-table operated as ‘theatrical machine’ for creation of various theatrical-improvisations led by the JTB crew at the end of each festival day.

Photos> Alex Head, Sabine Schulz Blank

 

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01 2014

J.U.S.T 2_Return of the Ghost

Critical Urbanism days_Vilnius_16-18.05.2012

J.U.S.T = Jamming Underused Socialist Treasures

How seven Mayors didn’t kill the Ghost? graffiti on the abandoned beer-bar Tauro Ragas, serve as a trigger to dig into complex past and question blurred future of the once important social space. Alternative visualization strategies has been practiced with students from EHU and activists from Archfondas, during the 3 days productive-camping at another underused cultural space KultFlux. Retracing famous sculpture of Tauro and bringing it back to original location in the sort of religious procession, opened up participative photo exhibition and invites people to rethink existing cultural developments embedded in commodification of leisure.

Photos Alina Krushynskaya

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06 2012

PUF Remix_Making Visible_video

August 2011, video director & editing Julia Kloiber

Making-visible is a prerequisite for collective knowledge – and each mode of production makes their own, be it through visual or other channels. AXP C4 aims to question the differences and similarities between science and the plastic arts in terms of making-visible. In a playful examination of the scientific format of the conference, work and interventions are seen through open debates about science, art and architectural production. In itself a specific format of making-visible, the video at the same time documents what happened on occasion of C4 and shapes the retrospective perception of the event.

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12 2011

J.U.S.T – Jamming Underused Socialist Treasures

European Humanities University, Vilnius, 14-22.05.2011 

As a part of guest seminar Click-Click Urbanism, E-Skimming and Mapping, urban interventions in post-socialist context of Vilnius were critically examined and practiced in public sphere. Focus was on vacant modernist heritage and administrative ignorance that leads to dilapidation and real-estate speculations. Three spaces of leisure (beer bar, public amphitheatre and sport hall) have been culturally jammed with an aim to build long-term strategy together with local interest groups, cultural institutions and policy makers.

JUST 6.59 > fake opening ceremony of the social-agricultural club

JUST 1 min University > new knowledge-exchange format

JUST Ride-In > blending bike culture with cinematic experience

JUST booklet

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06 2011

Reviewing Making-Visible

The Anxious Prop Case 4, Reviewing Making-Visible, Stattbad Wedding , 30.03.2011, Berlin

Case 4 was collective effort to examine differences and similarities between science and plastic arts in terms of making-visible. By deconstructing scientific format of the conference, interdisciplinary team generated simultaneous discussions and presented new issue of feuilleton. Site-specific intervention in the sloped pool underlined sectional quality of location and created debates around customized bar-tables. This circular arena with void centre served as spatial model in which real-time conversations where recorded by rotating mobile with microphone at the end. Randomly selected thoughts of participants where re-appropriated and printed in the new visual language.

Photos : Lola Meyer, Daniel Fernándezpascual

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04 2011

PUF Remix_Wrecking Pendulum_video

Jan 2011, collaboration with  Jan Bovelet

As an object that has been constructed to be destroyed, Wrecking Pendulum contains complex geometrical patterns in the prototyping and digital fabrication phase and is constituted by its performative character rooted in the idea of the prop in theater and film. Questioning production of space through the idea of producing site-specific knowledge, the project asked for the incorporation of cultural memory and existing social landscape at Alexanderplatz as crucial factors in the formation of the new, as opposed to top-down imposed and economic driven urban morphologies.

In co-opearation with video artists Julia Kloiber and Christoph&Stephan Hartmann and audio artist Anatol Sirous the analytical visual documentation of the temporal exhibition project was developed into a small new project of its own.

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02 2011

Flip Coin Game_Munich

Installation and interactive game / Customized Reality_Postgarage Munich_19.11.2009. / Concept TTT by Luis Berrios Negron

The Turtle Two (TTT) served as collaboration infrastructure for artists to conceptualize, produce and exhibit art-work in compressed time-frame of 12 hours. Idea of Urban Customization and city as a generator of lifestyles has been brought to diverse group of creative practitioners to deal with.

Flip-Coin Game is both installation and game questioning our pre-designed mobility in urban arena (transportation system network) and giving possibility to visitors to customize given space through familiar coin-game.

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11 2010

The Anxious Prop

The Anxious Prop Collective explores performative dimension of object in contemporary cultural field. Using digital fabrication as an interface rather then a conventional tool for model-making, group of creative practitioners generates new knowledge processes blending conceptual model, prototype and entire exhibition space into theatrical experience.

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11 2010

Island of Birds_PQ07

Scene Design student group,  University of Arts Belgrade, Winter Semester 06/07

Scenarios for the future of Great War Island in Belgrade developed during the study-course Architecture of Scene Space . Proposed web platform had aim to actively promote last authentic birds’ habitat in Belgrade  and protect the island  from the over-scaled appetites of investors.

Project was presented at  PQ 07

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11 2010